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Ayleetah
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Joined: 04 Oct 2013
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re: The Zodiac (updated after last nerf)

-1

A very artistic area (cred to designers). Screenshot:

Zodiac

An encounter that requires lots of attention (but a lot easier now after nerf that stopped the season spirits from moving and enrage timer)

12-man Zodiac team: Need to form the 4 constellations to spawn each of the 4 minibosses.

6-man Zodiac team: move to constellation positions to counter the spells from the Emperor (listen to 6-man coordinator on teamspeak). After doing a 6-man constellation you will get a debuff that prevents doing another for 45 seconds.

Tank team: 2 tanks that must enter the room first, a healer and the toons not assigned to anything else.

Meteor catcher: easiest job – stand far away with fire protection to take the meteor damage.

 

Tanking position is very important and minibosses must be tanked close the opposite spirit (for example spring miniboss is tanked by autumn spirit and winter miniboss is tanked by summer spirit). If a dps would pull aggro and move the boss away it will be raid one shot wipe. So all hug behind main tanks and never run if you get aggro.

 

Meteor

The minibosses  cast a meteor spell targeting the toon most far away (why we have a meteor catcher) and everyone between the  miniboss and meteor catcher will take HEAVY damage.  The meteor catcher must have a clear line of sight to the miniboss and avoiding having the middle puzzles between as well because the 6-man team is working there.

 

Boss Fight

Minibosses Spawn near The Emperor and must be pulled to each opposite spirit. Each miniboss casts meteor after few seconds so be alert where you stand.

 

6-man golden constellations

At the first miniboss you will have 2 possible constellations to form, with the second miniboss 2 new possibilities and thus at the 4th miniboss there are 8 possible constellations to form.

 

The 6-man and 12-man constellations will be clear in raid chat via scripts with your designation provided.



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